Sunday 27 November 2011

Dissertation Rough Plan

Talk about Facebook. The need for Facebook, advantages and disadvantages. 

Statistics:

People on Facebook
  • More than 800 million active users
  • More than 50% of our active users log on to Facebook in any given day
  • Average user has 130 friends
Activity on Facebook
  • More than 900 million objects that people interact with (pages, groups, events and community pages)
  • Average user is connected to 80 community pages, groups and events
  • On average, more than 250 million photos are uploaded per day
Global Reach
  • More than 70 languages available on the site
  • More than 75% of users are outside of the United States
  • Over 300,000 users helped translate the site through the translations application

Platform
  • On average, people on Facebook install apps more than 20 million times every day
  • Every month, more than 500 million people use an app on Facebook or experience Facebook Platform on other websites
  • More than 7 million apps and websites are integrated with Facebook

Mobile
  • More than 350 million active users currently access Facebook through their mobile devices
  • More than 475 mobile operators globally work to deploy and promote Facebook mobile products

Current games with Facebook integration:

 Buzz, Blur, Uncharted 3, Modern Warfare 3. Playstation and Xbox post activity to Facebook.

Article by the social times:

http://socialtimes.com/5-ways-console-games-will-use-facebook-in-the-future_b15109

With games like Blur implementing Facebook Connect and XBox 360 and PS3 integrating Facebook directly into their dashboards, we’ve seen console game makers and console makers actively connect with Facebook.  That said, the proliferation of gaming on Facebook and the power of the social graph mean that even the most hardcore console games will want to enable their players to connect with one another with the help of Facebook.  We take a look at 5 ways that console gamers will likely do this.

Sharing Your Achievements
It won’t be long until you can share your latest Call of Duty kill streak on Facebook.  And after that, it will be a standard feature.  As long as games continue to reward players with achievements for grand successes, game companies will continue to offer players the ability to spam their own and friends’ walls with their huge achievements.  There will certainly be an element of elitism to the posts, as well.  “The only achievements I ever see on your wall are Farmville cows… I just won 6 games in a row in Call of Duty: Neomodern Cyber Warfare 6.
Syncing With Your Social Graph
Imagine starting a new game of Madden Football for the console and immediately seeing that a bunch of your Facebook friends are currently playing in a league, and that they’re welcoming friends to come and take over some of the AI controlled teams?  That’d be an experience that could easily be powered by Facebook, and would be a great way to immediately get to what’s important in sports games: playing with friends. 
Imagine a game like Street Fighter as well, where you could immediately know which of your friends play the game, and even watch replays of said players.  This works especially good with more obscure games as well, because your huge Facebook friends list probably has more friends than your gamertags list.

Games That Connect With Level Building Mini-Games On Facebook
Imagine playing a game like Star Wars: The Old Republic MMORPG on your XBox 360, and knowing that you want to increase your character’s dexterity.  You’re at work though, and since you don’t work at a games company you have no ostensible excuse to play the game at work, you resign yourself to the fact that you can’t increase levels away from the console… Until Bioware releases a Facebook “Dexterity Force Training” application that allows you to connect your Facebook account with your Star Wars game and gain dexterity from Facebook.  This kind of integration has already occurred with the Toy Soldiers: Match Defense game we covered recently, where players contribute to their team from a simple Facebook application.
Fan Page Exclusive Content
We’ll see more and more offers relating to joining a company or game’s Facebook page.  The Facebook page is one of the best ways in modern history to connect with your players where they live, and certainly the best place to upsell digital download packs and virtual goods.  For that reason, I think we’ll see more games offering special in-game items or maps to players who click “like” and sign up for Facebook fan pages.  We already see this with email addresses, so I do expect the offers to ask players to sign up for the Facebook page as well as give up their email address.
Integrated News Feed
To allow the Facebook news feed to compete with Twitter, Facebook will eventually improve both the search and categorization of status updates.  You’ll be able to tag your posts with a topic, similar to how you do on Twitter, with tags like #MarioKart.  And once that’s in place, people can see all public Facebook status updates related to one specific game, viewable as friends-only or as a complete set.  Of course, the games could then put that into their games and you could have a live stream of what your friends are saying about your current game. Combine this with calendar-based events like weekend tournaments and you have a new way of connecting to all your gamer friends, thanks to Facebook and some console ingenuity.

Dark side of social media: 

Trolling, deindividuation. Talk about YouTube haters.

http://en.wikipedia.org/wiki/Deindividuation#Lee.2C_E.J._.282007.29
Ed Diener: Article - “Deindividuation: Causes and Consequences”
Talk about the positive and negative sides of online social interaction.

Positives: Ease of interaction, much easier to connect, free.
Negatives: Deprivation from the outside world, lazyness, loss of true social skills.


The NEED for social media in games:

Games can evolve into a much more user friendly experience. A lot more appeal to the casual gamer, allowing easy interaction with friends and family, making the gaming experience a lot more enjoyable one.

Benefits for developers: Facebook stories can help promote the game just by the user playing it. This will allow their Facebook friends to maybe discover their game.

Exclusive content for the game can be found on the developers Facebook page by clicking the 'like' button. This means a lot more exposure for the developers.


Thursday 3 November 2011

Useful links and information

I'll be updating these as I go along...
  • http://www.insidesocialgames.com/2010/03/23/playstation-3-gets-first-in-game-facebook-integration/
  • http://uk.gamespot.com/news/6316873/onlive-gets-facebook-integration
  • http://software.intel.com/en-us/blogs/2010/11/29/social-networks-in-games-facebook-integration-with-the-old-rest-api/

New Modern Warfare game to integrate social media...

'Call of Duty: Modern Warfare 3' will integrate Facebook as well as smartphone apps -

http://youtu.be/LEEFP5CZ1n8

Monday 24 October 2011

First Research

Since being told that my dissertation title was too vague, being "The social side of gaming" I need to come up with a new one.

Ideas I've had include:
  • The integration of social media in games
  • The advancement of gaming through social media
  • The benefit of social media in the gaming industry

So far I'm leaning towards "The advancement of gaming through social media".

The past week I've been looking at tutorials teaching app development on Android -
http://www.youtube.com/watch?v=SUOWNXGRc6g


I'm trying to get an early start on developing the FaceGen app to go with my dissertation and my final major project.

Also I've been looking statistics with regards to online game usage. There a plenty of statistics online that can back up my dissertation, here are just some of the links:




  • http://www.onlinemba.com/blog/online-gaming-statistics/
  • http://wearesocial.net/blog/2010/11/10-mind-blowing-social-gaming-stats/
  • http://images.businessweek.com/ss/08/03/0324_game_esa/index_01.htm
There are plenty of stats on these websites such as "53% of Facebook users play games" and "There were 217 million online gamers worldwide in 2007". These two stats alone show that there is potential for my idea. I need to research more into smartphone statistics.


EA GameFace:





The top 3 of the pictures are my EA Game Face as seen on the website, but when transferred into Fifa 2010, as you can see in the 4th picture, the likeliness is lost. This shows that there is room for improvement in the FaceGen department, which opens up opportunities for my Smartphone app idea.